There are a few different things you can do with
this, so I guess I will make more than one tutorial for you.
This one is for texturizing a graphic, using the
graphic itself, and texturizing your background with the same pic.
I am using PSP6, but I would think this would work
about the same in 7.
1. Open any graphic, and size it to your liking.
2. Save your graphic as a .psd in your PSP Textures
folder.
3.Name it something you will remember...( I will
explain why I named mine what I did at the end of this
tutorial... I don't want to confuse anyone yet. LOL!)
4. Now go to your Texturize plugin and use the
dropdown to select 'Load Texture'
5. Choose the .psd file that you just saved, and
adjust the settings to your liking. Keep the Scaling at 100% though.
It may look 'off' in the preview window, but it won't be unless you
change the size of your graphic. (Sometimes I try this with Invert
checked too, for a different effect.)
Here is my graphic, texturized using the above
settings.
6. Another way to use this is to add a side border
to your graphic. (I added a frame first, so I had to re-size it back
to the height it was when I saved it as a .psd)
7. I floodfilled my border with a gradient, but you
can use whatever you want, but select the border while it is a solid
color so that you can texturize it later.
8. With the border selected, Texturize it with the .psd
file you made.
Here's mine...
OK, now for those of you who want to know why I
named my .psd the way I did....
I have been doing this 'texture thing' for a long
time now, and I found that the files pile up fast. I got tired of
going in and removing the ones I would probably never use again, so I
named one of them '1-2-delete.psd'
The numbers are so it always stays at the top of the
list, making it easy to find.
Now when I go in to save one that I will only use
once, I just click on that file name, and 'replace' it with the new
file. Quick, easy, and my folder doesn't get bogged down anymore. One
less thing to worry about.
I hope this tutorial helps someone learn something
new... feel free to share it with anyone you want if it does.
Hugs,
Terri
Texturizer 2
Before I start this one, I want to say that
someone pointed out to me that I should mention this...
It is always a good idea to make a duplicate copy
of your original image before you start your project, and work from
that. That way, you will never 'lose' the original. Also, SAVE
your work in .psp format often! To do this, save your work
right away as a .psp file, somewhere that you can find it again
easily. (I save them to my desktop, that way, when I am finished, it
is easy to throw it in the recycle bin.) Then all you have to do is
click 'save' after each step that you want to preserve in case
of a power outage or something. It is so frustrating to be
almost done and have your puter freeze up and lose everything you
have worked on.
Here is another way to use those .psd files....
1. Open any image you want to use.
2. Using the selections tool, select an area you
want to use for your texture. (remember... not too close to the edge
if you want it to be seamless)
3. Click Selections/ Convert to seamless pattern.
4. Now you will have a pattern to save as a .psd
file in your Textures folder. I always check the height before
I save this, and resize if I need to. The reason is this... Most of
the finished stationery I make is a height divisible by 100px. To
have something scrolling, or tiled, and
seamless, the texture and the fill (if
you use one) need to fit the height perfectly. In this case I
resized the tile so it is 50px high. (If you plan to use the
color version of this tile to floodfill your background like I did,
don't close it after you have saved it as a .psd.)
5. To make my stationery, I opened a plain white
image of 1000px wide by 300px high.
I then added a layer and floodfilled it
using my seamless tile. I went to the layer pallet and faded the
floodfilled layer until it was how I liked it, and then merged the
layers by clicking Layers/ Merge Visible. (I copied and pasted my
main graphic over this as a new layer before I did the screenshot,
that is why there are 2 layers shown)
6. Make sure you have your bottom layer (merged,
or background) active.
7. Apply your Texture at 100% for Scaling, it may
not 'line up' in the preview window, but if it is 100%, it will on
your background. Use whatever settings please your eye for the
rest. (remember, you can always 'undo' and try a different setting.)
results..
.
8. If you haven't added your main picture, now you
can copy and paste it on 'as a new layer', and position it with the
mover tool. I added a drop shadow to mine. Then Layers/Merge/Merge
All (flatten) and save as a .jpg
You can create textures from anything. Here is one
I made from an ocean graphic.
(feel
free to snag it, but you will need to make it into a .psd file
because for this, it is a .jpg)
Here is how it looks applied to a solid color...
One more thing about these tiles you save as .psd
files....
If you ever wish you had the color version to
floodfill a background with, just use your PSP browse feature to
browse to that Texture file and open it. You can use it just the way
it is for floodfilling!
I hope this was useful, and again... feel free to
share it with anyone you think it might help.
Hugs,
Terri
Coming soon... Texturizer 3